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A turn meter reduction or speed down debuff on a relatively short cooldown (4 turns or less, ideally) that will consistently target spider on auto.To qualify for this role, a champion should have: You want at least three members of your team that can reliably hinder spider. This may be possible on 20, but our strategy here instead relies on the idea that he can’t heal or put us to sleep if he never gets a turn. On earlier stages, massive single target damage can be enough to down him before that happens. He will outheal and subsequently kill your team if given the turns to do so. This guide assumes that you’re familiar with Brutal/Nightmare CB and the core gearing and strategic principles of Raid, and have a decent base of endgame-viable champions (or the resources to bring champs from your locker up to 60 with full masteries when needed).
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If your team can beat 20, it can beat anything.
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